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留学生作业代写:Japan's cultural and creative industry

2017-09-28 来源: 51due教员组 类别: 更多范文

下面为大家整理一篇优秀的assignment代写范文- Japan's cultural and creative industry,供大家参考学习,这篇论文讨论了日本的文化创意产业。日本的文化产业非常发达,对世界各国特别是亚洲国家产生了深远影响,同时也为日本带来巨大的经济效益。日本文化创意产业的发展是经过政府扶持、法律法规支持的,其发展的进程独特而又具有参考性。

cultural and creative industry,文化创意产业,assignment代写,paper代写,留学生作业代写

The development of Japanese culture and creative industry is supported by government support and laws and regulations, and its development process is unique and referential. From the perspective of the development of Japanese culture and creative industry, this paper analyzes the three aspects of the government's strong support and promotion, perfect laws and regulations and the cultivation of talents, hoping to give some enlightenment to the development of cultural and creative industries in China.

Japan's cultural industry is very developed, the world, especially the Asian countries have a far-reaching impact, but also for Japan to bring enormous economic benefits. Japan and China close, with the same cultural background, the great success of their cultural industry development is worthy of our learning and reference.

The strategic deployment of Japan's "cultural statehood" began in July 1996 by the Japanese Culture office, the 21st Century Cultural statehood program, and then March 1998, in order to better promote this strategy, the basic concept of cultural revitalization ―― to achieve cultural statehood the report was discussed and adopted by the Conference on Cultural Policy Promotion, The report specifically explains what the "cultural statehood" aims to achieve and what needs to be developed. From the above-mentioned history, we can see that since the establishment of the 21st Century culture-building program, Japan's cultural and creative industry has entered a new period, and has undergone more than 20 years of development, and achieved many obvious achievements. Japan's cultural industry mainly includes the following aspects: Media enterprises, production companies and creators. The development of cultural and creative industries has also led to the development of other industries, such as animation, gaming and music industries and related manufacturing industries.

Since 1996, Japan's cultural and creative industry has been in the ascendant stage. According to statistics, in 2001, Japan's cultural and creative industrial production value reached the $number, 965 trillion yen, the advantage of 18.3% of GDP to become the second largest economic pillar industry after manufacturing, 2002 years of cultural and creative industry production value of 12.9861 trillion yen, The 2010-year cultural and creative industry has reached $1.1 trillion, accounting for about 15% of overall GDP. From the World Intellectual Property Organization's statistics, the cultural and creative industries in developed countries are in a high level of contribution to GDP, such as the United States is 11%, so Japan's cultural and creative industry is to meet national development needs. The most prominent part of Japanese culture and creative industry is animation, including animation and comics, followed by games, including various peripherals and music, and finally the emerging digital industry.

Japan has "anime" Kingdom laudatory name, is now the world's largest animation production and exporting countries, the latest statistics show that Japan occupies nearly 60% of the world's animation production and playback volume, and this ratio in Asia and Europe higher. The whole world has more than 100 countries and regions played Japanese anime, enough to show the impact of Japanese animation in the world. In addition, in the world of the nature of the animation Exchange conference, will also be dedicated to the Japanese animation open column. Because of the great influence of Japanese animation and people's curiosity about Japanese industry, people will travel to Japan to visit and participate in a variety of animation, not only the number of annual increase, from the country also more and more. The game industry is the traditional project of Japanese culture and creative industry, although there is no animation industry scale and influence is huge, but also has been swept around the world, such as once famous arcade game is emerging in Japan, and then such as Sony handheld game consoles and Nintendo game consoles are introduced the concept of home games, Sales of game hardware and software have increased year by year. 2015 Japan game industry output value of 17.9 billion yuan. As the competition of the game industry in the world is increasingly fierce, the Japanese game industry began to reform actively, and gradually merged the small and medium-sized enterprises into a new plan, making the company more active and more competitive. Under the background of the rapid development of digitalization and informatization in the world, Japan has made the development of digital industry with the help of the film heat, TV heat, animation and heat game, and achieved the ideal result, and the development momentum should not be underestimated. The rise of Japan's digital industry depends on the popularity of computers and the Internet, which has a bright future in its future development, and can also bring more profits to Japan.

In 1996, Japan issued the 21st Century Cultural founding program, 1998 adopted the basic concept of cultural revitalization, ―― in order to achieve cultural statehood report, 2001 established the "Tokyo Tourism industry Revitalization Plan", from then on the cultural industry in the National comprehensive Development Strategy level, In order to promote the vigorous development of the cultural entrepreneurship industry, the Japanese government not only organizes the personnel to re-examine and promote the cultural heritage with great national characteristics, such as ancient architecture, traditional crafts and so on, and gives economic support to the organizations and individuals who develop these traditional cultures. In addition, the Government will jointly organize various cultural festivals to strengthen cultural communication and dissemination. For the development of cultural and creative industries, Japan is continuously through the introduction of various policies to support, guide and help the development of cultural industries and progress, to provide protection. This support in the animation industry is particularly obvious, the Japanese government to the animation industry as an independent export industry to see, not only in the funds and policies to give a lot of support, but also to create a suitable cultural atmosphere for its development.

Japan has developed a series of perfect laws and regulations to guarantee the good environment for the orderly development of cultural and creative industries. The "Revitalization of the Basic Law of culture and Art", enacted in 2001, makes it possible to face up to the development of cultural arts at the legal level, including the contents of animation, games and film related industries. In order to protect the intellectual property rights of creators and promote the good development of cultural and creative industries, in 2001, a new "copyright law" was redefined in the old edition of the Copyright Act, and a comparatively detailed stipulation on copyright was put forward, which eliminated the rampant piracy phenomenon in law. In addition, there are laws that provide for the Government's functions, such as the creation of cultural products, protection and the promotion of the Basic Law, it requires the state and the government to consciously promote the development of cultural and creative industries.

Japan attaches importance to the cultivation of talents in cultural and creative industries, under this impetus, universities and other stages of education institutions have begun to open relevant cultural and creative industries, especially animation-related disciplines, aimed at cultivating high-quality, High-tech new talent, so that more people engaged in cultural and creative industries have a high degree of education. The Japanese Government also organizes regular activities to recognize creative talents, such as various arts festivals and government-sponsored commendation, to encourage and reward outstanding talents in the creative industries, so as to better promote the development of creative industries.

With the development of the information globalization, the cultural creative industry is paid more and more attention by the International society, and its creation output value is more and more big, and Japan as the most developed country of the Asian creative culture industry, its development process is worth learning.

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