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Landscape in the Economy of Conspicuous Consumptions--论文代写范文精选
2016-03-26 来源: 51due教员组 类别: Essay范文
营销渠道不仅只是功能或程度的必要性,在市场上作为一种炫耀性消费,这是直接反映在日常高度有组织的工业社会。从各类品牌,甚至午餐和娱乐的豪华生活和车辆。下面的社会essay代写范文进行论述。
Abstract
Psychological states side by side with the bounded rational expectations among social agents contributes to the pattern of consumptions in economic system. One of the psychological states are the envy – a tendency to emulate any gaps with other agents’ properties. The evolutionary game theoretic works on conspicuous consumption are explored by growing the micro-view of economic agency in lattice-based populations, the landscape of consumptions. The emerged macro-view of multiple equilibria is shown in computational simulative demonstrations altogether with the spatial clustered agents based upon the emerged agents’ economic profiles. Keywords: conspicuous consumption, behavioral economics, agent-based simulations
Introduction
There have been broad recent understandings on human economic behaviors outside economic discourses. Economic decisions are always becoming one of the most complex things in economic discussions. One of them is the way we choose our pattern of consumption. It has been a common understanding that the pattern of consumption is strongly related to the social and economic status. A lot of things are being marketed not only for the functionality or degree of necessity solely, but also related to the profile beneficiaries. Most luxurious stuffs are placed in the market as a sort of conspicuous consumption.
They are being sold and bought for the need of good reputation, pecuniary strength and good name of buyers, or social leisure of having more than others. This is directly reflected in our daily urban and highly organized industrial society [19], from the type of cellular phones, dressings, style and brand, even place of lunch and recreation to the luxurious home living and daily vehicles. While income is an important measure for social class, the pattern of consumption is the way to show other people conspicuously the represented social class. A good and unleashed description of the relatedness of between consumption is described in [18]. A lot of things are thus, bought in order to be shown to others. Furthermore, research surveys have also confirmed how social stratification correlated to the cultural consumption [2]. Nonetheless, those are economic phenomena since it has been directly related to the concavity of the supply and demand curves for particular products in the market, but yet, it is also related to a deep emotional and psychological trait of human species, envy.
This is related an interesting field related to behavior economics. Inequality has been understood to be one of source of unhappiness among people (cf. [7]). Furthermore, the interesting relations between inequality with the state of well-being or happiness are related to the emotional states of human being. As it has been noted in [13], emotions serves an adaptive role in helping organisms deal with key survival issues posed by the environment. Emotional based decision making among economic agents might have been one of explanation to the deviation of rationality in the sense of conventional understanding (cf. [10]), beside the realizations on the social boundedness on which rational choices must be taken ([16] & [9]).
Recent economic discussions have introduced a lot of interesting discourses related to this. The evolutionary game theory as harmonious mixtures between biological studies, economic behavior, and mathematical theories on games [17] has outlined some applications into the recent problems in economics [5]. One of interesting points are related to the formalizations of the social pattern regarding to the game of the conspicuous consumption [4]. The discourse of the evolutionary game theoretic analysis on economic issues, the emotional based economic decision making as well as the boundedly rational agent based model employment in computational analysis are those becoming main issues motivated the paper.
The paper is begun with the discussions related to the overview of the mathematical models related to the conspicuous consumptions. Most development of the model has been explored in the fashion of analytically evolutionary game theoretic models. Discussions are continued to the implementation of the models for wider theoretical explorations by incorporating the acquisitions of computational simulations. By the end of the paper, some demonstrations of the toy model are presented with some outlines to some conjectures in further development.
Overview of the Model
The presentation of the paper shows lattice-based populations as landscapes reflecting the allocations of ordinary and conspicuous expenses by economic agents. As described in [8], the lattice based populations, or more generally the neighborhood structure usually “tends to favor the longterm co-existence of strategies which would not co-exist in well-mixed populations”. This is the dynamics as once introduced in [1, 6] and thus implemented in cultural dissemination model [12], and also used as model to discover some dynamical characteristics in corruption [14]. The platform is particular kinds of agent based model [11] in which we utilize as computational experiments media. Another similar previous work related to advertising could also worth for mention [15].
The main of the focus in the game is thus the conspicuous consumption: how much is the fraction needed to satisfy the social effect of envy when other surrounding people have more (or less) fraction for the conspicuous expenses. An evolutionary modeling of this has been analytically analyzed by the calculating the gradient dynamics in the fashion of cumulative distribution of function [4]. Our approach in the paper is related to the implementation of the models showing the economic behavior as pointed out in [19] as consumptions of the excellent goods that is socially related to the evidence of wealth. In this game, if an economic agent compare her allocated expenses for excellent goods is bigger than other, she would be in the psychological state of envy – a thing that motivates her to allocate bigger consumption if they interact again in the future.
Concluding Remarks
We have shown the discussions incorporating the computational agent based models of the game on allocating ordinary and conspicuous consumptions among economic agents. While the task came from one of the proxy of the evolutionary (economics) game theory, the presentation is based on an implemented fashion of computational simulations. The latter has been enriched the works on the boundedness of agents due to the myopic evaluations of agents on their neighborhood and some spatially emerged facts while macro-view equilibria have been reached over rounds of simulations. An interesting result is shown related to the varying, yet clustered populations and an attractor of envy on the landscape of allocations between ordinary and conspicuous consumption. (essay代写)
While the size of the allocation for conspicuous consumption is related to the economic profile of agents, it is also visually shown in 2-dimensional lattices the emergence of higher, lower, as well as medium classes of economic profiles. While in general the model depicts how emotional state – in this case, envy – could become a source of the concavity of the demand function, the promising future works could be conjectured to see how evolutionary game theory can be explored for other factors and variables used by agents, e.g. the development of economic discourse based on psychological behaviors, evolutionary paradigms on multiple equilibria, as well as computer simulations as toy models. The further works on this research inquiries would also be conjectured to the recognition of psychological aspects e.g. happiness or well-being-ness, to the emerging macro-pattern of economic decisions. This is left for future work. (essay代写)
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