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assignment代写:Interface design in product design

2018-02-02 来源: 51due教员组 类别: 更多范文

下面为大家整理一篇优秀的assignment代写范文- Interface design in product design,供大家参考学习,这篇论文讨论了产品设计中的界面设计。近年来,随着信息技术与计算机技术的迅速发展,网络技术的突飞猛进,人机界面设计和开发已成为国际计算机界和设计界最为活跃的研究方向。界面设计是人与机器之间传递和交换信息的媒介,它是联系人与机器的纽带。界面设计这一概念,目前主要用于信息技术和计算机技术类的产品。

Interface design,界面设计,assignment代写,paper代写,留学生作业代写

Interface design in the present moment has the word is not strange, it is the product of information era, people all think that it belongs to the electronic products or virtual product, as a matter of fact, interface design has existed in every corner of our life, in addition to the familiar electronic products and virtual App interface design, actually in the product design, such as furniture design, electrical appliances product design also exist such as interface design, this article is from the perspective of traditional product design, to interface design in the field of such a definition is discussed and the design principles.

In recent years, with the rapid development of information technology and computer technology, the rapid development of network technology, man-machine interface design and development has become the international computer and design the most active research direction. Interface design is the medium of communication and exchange of information between people and machines. It is the link between the contact and the machine. Interface design the concept, the current products are mainly used in information technology and computer technology, such as: electronic products such as computer, mobile phone, pad, and this paper is from another Angle to interface design, namely the traditional product design domain.

In fact, the traditional, physical product design that we are familiar with also includes interface design. As mentioned earlier, the electronic products in the field of interface design is the intermediary between man and machine, and in view of the mentioned in this paper, the traditional, entity interface design in the field of product design is the medium that connects people and things. The definition of intermediary in "the sea of words" is: "the concept of the indirect relation or the interrelation of the relation between different things." In short, mediations actually connect the intermediate between the two, which is the contact between them. For any product design, the present in front of the user of any Angle or operating plane, we can define it as a interface design: a door, a electrical operation panel, a desktop or a lug plate jack plane and so on, these can be called interface, and as a product designer to design the interface, the need for interface elements of the trade-offs, shape, size, color and position of the reasonable distribution of do very careful design, only do that can be called a qualified product design.

In furniture design the product design domain, for example, in fact every furniture product design it is presence of interface design among them, such as a closet cupboard door design, we can put the closet door of cupboard of the rectangle set to an interface, because its function on the interface is the necessary demand of interface design elements - the closet door handle, and the doorknob like now you are familiar with electronic product interface design of the graphic symbol elements, its size, shape, color, and it should be placed in the cupboard of the interface on which position is need to be very strict to design, so the interface design in fact not only exist in electronic products, it also exists in our industrial products. So this article expounds the interface design, is based on the traditional, physical product design field under the background of any product, it contains the product form appearance of related elements on the size, shape, color and interface between each element of the design of the reasonable distribution and arrangement, its purpose is to make the use of this product more efficient and easy to use and beautiful.

Method of interface design in product design, on the one hand, can be reference in the design of software interface design methods for relevant design work, such as basic tone controls the layout, color is tie-in, or interface layout, etc.; On the other hand, as a product design of an entity, it is distinguished from the virtual software design, so it should be designed with the characteristics of physical products in the design. For example: for a soybean milk maker main key area of interface design, because of the large number keys, so, in order to facilitate the user action, you need to first to the function of buttons to help pull off a major functional zoning. The normal soybean milk machine operation button is mainly divided into two major functional areas: one is the main operation function button "select" and "start/cancel"; The other is the secondary action button under the "select" button. This interface design, it seems that the main elements are not many, just a few function buttons, but, if do not do careful functional classification, users will not be able to start; And classification of different function button in the design of shape and color also distinguish somewhat, but these are not just for the sake of requirements of interface beauty, more important is convenient for user to use, in multiple function keys, quickly find you want action buttons or read to the needed information.

To determine the definition of interface design in the field of product design, so in the process of design will need to follow the design principle of relevant interface design in the field of product design should follow the principle of simple summarized as follows: at four o 'clock

Easy identification refers to the products in any interface regardless of all the elements of the array layout and appearance shape and function of the preset purpose, etc. Can it be clear at a glance, clarity, and won't let users feel confused, do not know how to start. For example, the design of the current washing machine operation panel is not very good for the part that satisfies the principle of easy identification. Many washing machine design manufacturers in order to give users "multi-function, multiple choice" products, but at the expense of the product's easy to recognize the principle of the price! A lot of washing machine operation panel on the interface design of almost all to be full of all kinds of buttons, these buttons on the size and shape are not obvious distinguish, just filling some words at the bottom of the part of the key clew, but that does not improve well easy identification. How to improve the identification of product interface design can be started from the following aspects:

"Preset use refers to the performance and the actual performance of an object that is considered to be of use, mainly in terms of basic properties that determine what the object can be used for." For example, the horizontal and narrow door handle, we will choose to press the way to use, and the knob of the round ball door, we will choose the right and left twisting way to use. So, in fact in the user long-term accumulated in daily life, some functional elements in the way of operation interface for products have formed a inherent cognitive mode, as a designer in the design of the interface elements must conform to the user as possible when the product or product interface elements on the corresponding function or the default use of psychological operation way, only do this, can effectively improve the easy identification of the product.

Do subtraction, for the function of the product is actually lose product interface unwanted, unnecessary, or optional "interface elements", as much as possible to present a concise product interface design.

Modern product design, everybody likes to advocate "utility" or "one content is multi-purpose", it seems only do this, is the real creative product, so has been mentioned earlier in this article the example of the washing machine operation panel. Washing machine in order to increase the buy now or innovative design, often for the choice of adding multiple functions, such as increasing the function of the drying, such as in the laundry in the choice of adding cotton, chemical fiber, wool, silk, children's wear, mixed wash, economic and other options, the design on the surface from the perspective of users, provides users with a variety of options, but in fact was the increase for the user to choose! Different functions will require a different button to operate and display, the more functionality means that the more button, and the size of the interface is limited, so lead to direct result is that let the user see product interface, after do not know how to start! So, the product is not a function, the more the better, must be analyzed clearly, what users need is, as much as possible ahead of time for the user to the features of the product selection, complexity of Jane, let your product clear interface, making it easy for users to identify!

Regarding ease of use, the international organization for standardization defines it as "... In a given environment, specific users achieve the effectiveness, efficiency, and satisfaction of the products on which a particular target depends. Simply put, "ease of use" is used to describe whether a product is good or not. It is generally defined as a product that is easy to use and is considered a friendly product. In general, ease of use is a description of a harmonious relationship between products and people.

The ease-of-use principle is to design the interface of the product mainly from the perspective of the user's ergonomics and the use of cognitive habits. The following is a case study of the "door" which is commonly used in everyday life. The handle the interface element is the door of this products are an essential part of in the design of interface, it design if you want to achieve ease of use, on the one hand, want to accord with the basic size of a man's hand, whether it's size, or the height of the door knob on the facade, the need to pass rigorous data investigation and analysis, combining the basic dimension for the related design, this part is starting from the ergonomics point of view of the user to the ease of use for the products services; , on the other hand, the handle this important the position of the design element is disposed, and the corresponding operating mode by its shape, etc., is from the use of user cognitive habits for ease of design. The use habit or cognitive habit is the basic cognition that people accumulate in daily life. For example: most users are in the right hand as dominant hand to operate products, so the handle position is usually placed on the left side of the interface, facilitate the operation of the right hand, this is known as user habit; When the handle is round ball shape, the user will naturally think that after open operation way is to grab the handle clockwise spiral twist, if the designer is not in accordance with the inherent thinking mode to design, it is designed to spin counterclockwise twist can be opened, is not in conformity with the intrinsic cognitive model of the user, in this case, is easy to confuse the user, in turn, can't correct operation, also cannot achieve the so-called principle of usability.

The consistency principle mainly refers to the interface design of products, all of the interface elements should be used as much as possible unified form language, uniform design and uniform design goal to complete the design work. A product like a program interface, it needs to be in the interface design to determine the unified design style, such as: sedate, lively, feminine, etc., under the design style of the big, again to choose unified interface is tonal, modeling elements and so on. In addition, for traditional industrial products, there is a very clear product function, such as air conditioning cooling and heating function; Washing machines can wash clothes and dry them. On this basis, the product interface design also needs to be unified and consistent in order to meet the common functional goals. As shown in figure 1, it is our daily are very familiar with microwave oven, as shown in the Angle of product display interface is the main interface of the product, the product of the core functions are mostly concentrated in the interface, including the cupboard door and microwave microwave oven of the main interface of the two big parts, according to our consistency principle, cupboard door, door handle or operation panel design style, form or function of the language features and operation, need to be unified, and consistency. The consistency here is shown in the door and door handle with the same color as decorative pattern; Appearance, the handle and the operation panel use the same material and color, the operation panel button design style and design language also maintain unity, and so on, these can reflect the design principle of its consistency.

People's pursuit of good things is constant, so the interface design in product design must conform to the aesthetic principle. In a product's interface design, should choose what kind of color, shape language and interface elements should be arranged in a kind of what kind of distribution way to present and so on, all need designers went up from the principle of aesthetic carefully, so that it can better reflect the basic properties and design features of the product and design quality. In industrial product interface design aesthetic principles of this point, the designer can, from the perspective of the aesthetic principles, as a design criterion to deal with the satisfaction of the product interface design aesthetic principles.

To sum up, the product design of the interface design is not really a strange design content, just in the traditional mode of thinking, people don't have the contact interface design, but the fact is, as a product designer of any product design contains interface design of the work content, if we can face up to this point, and in every design work consciously interface design method and principle of the related concepts, use among them, will greatly improve the product's usefulness and ease of use, not only can give users a better experience of visuals, more important is to give users a good experience.

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