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The influence of online games

2021-11-17 来源: 51Due教员组 类别: Essay范文

今天给大家带来一篇优秀的论文,这篇论文讨论了网络游戏对大学生的影响。近年,来新兴的网络游戏不断地走进大学生的生活。部分大学生可以将其作为一种放松方式正确对待,但同样也有部分大学生沉迷其中难以自拔。由于部分游戏的门槛较低,使一些没有自控能力的学生大误入歧途,严重影响了学习和身体健康。话不多说 一起来看看吧。

In recent years, the emerging online game league of heroes, king of glory, exciting battlefield and other games continue to enter students' lives. Some people can treat it correctly as a way of relaxation, but there are also some people who are addicted to it. Due to the low threshold of some games, some students without self-control go astray. According to the difference of each person's ability to treat games, more than 1,000 students are investigated and studied.

Online games can be divided into two categories due to different tools, namely client game and mobile game. Recently, the most attractive terminal games for college students mainly include league of heroes, desperate survival and escape, etc. Mobile game's best-selling products include king's glory and exciting battlefield, etc. After investigation and summary, the main reasons why online games go deep into college students' lives are as follows: boring life with online games to kill time, study and life pressure with online games to relax body and mind, games with low threshold.

According to the survey, 46.25% of college students think that the study and life in college is boring and they have more spare time. Another 66.37% of students think online games are an effective way to kill time. In addition, most universities and colleges have set up associations about online games, leading them to hold some activities in the way of games, so as to enrich the dull time.

In the student population, most of the students' life is still focused on learning knowledge, after a long period of learning activities, it is inevitable that the brain nerve into fatigue, and network games through interesting game forms and strange game experience has a greater role in alleviating fatigue. According to the survey data, 64.88% of the students believe that the experience of online games can relieve fatigue in life. In the game, people often forget the bad things in life with the unsatisfied expression form and the sense of fantasy, which can relieve the pressure to a large extent in the psychological level. In addition, when playing online games, people's bodies will unconsciously adjust their posture to reach the most comfortable state, which can also reduce the sense of fatigue physically.

In the Internet era, intelligent terminal has become an essential item for everyone. Computers have been popularized all over the world, especially the smart phone, which has gradually become powerful and its selling price is going down. This makes the threshold for playing online games very low. Only a small part of online game groups need to pay for the entrance fee. In the survey, 89.69% of students think that the threshold for playing online games is low. This indirectly affects online games so widely in students' lives.

In people's general cognition, online games seem to be a negative view, believing that online games will only delay the growth of students, but everything has two sides, online games are no exception, in its negative side exists at the same time the positive influence exists. According to the survey data, 21.8% of people think that online games have positive effects, among which the positive effects include the following.

In today's society, with fierce competition, people are constantly changing and adding themselves to create their own better living space. This makes college students study very hard, but in the process of study, there will be fatigue. As a pastime, online games enrich the life of college students, combine work and rest with study, and thus improve the quality of life.

In most universities, a lot of e-sports online game associations have been set up in recent years. This, to a large extent, provides students with interpersonal opportunities. In addition, under the medium of the Internet, online games can maximize the expansion of students' interpersonal circle, and also improve students' interpersonal skills.

The development of online games derived from e-sports, and in recent years, the birth of the e-sports spirit has become a hot word in what mouth, mainly in the promotion of never give up attitude and win glory for the country's faith. For example, on November 3, 2018, Chinese team IG won the world championship of league of legends, inspiring numerous young and young college students. Almost all people do not look good team, with the spirit of never give up in the world arena stand out.

We have to admit that when we play online games, we can free ourselves from the state of mind before the game. Deeply attracted by a variety of characters, props, backstories, etc. After obtaining certain game experience, there will be a state of excitement. Therefore, online games have a certain moderating effect on college students' mood.

I believe everyone has heard such news as "the sudden death of a certain Internet cafe player". In the statistical survey, the proportion of those who agree that online games do more harm than good to students is as high as 75.68%, which reflects that online games have a large negative impact on us. The following are the main negative effects of online games on college students.

When playing online games for a long time, no matter using a computer or a mobile phone, people's body will become rigid. The lumbar vertebra, cervical vertebra and other body parts will maintain a slow blood flow for a long time, and the brain will be in a hyperactive state when playing online games, which may lead to neurasthenia and other diseases.

When playing online games for a long time, people may become addicted to them or even divorced from reality. When they become addicted to the Internet, they will do some extreme behaviors and become unwilling to communicate with others. Moreover, most online games are accompanied by certain concepts of violence, which will lead to conflicts among young college students.

Although the original intention of doing online games is to relieve the pressure of people's life and make it a pleasure in life. However, it has gradually become a means for businessmen to pursue profits. In many online games, there are recharge recommendations, and then RMB players use game equipment bought with money to obtain better game experience, thus resulting in online competition and better game experience. For example, the once popular cross the line of fire, you can't fight online gamers without money. Honor of Kings skin purchase attribute bonus, improve player fault tolerance rate; QQ car limited high - performance RMB vehicles and so on.

The emergence of online games can be said to be the crystallization of human wisdom, but also develop a bad business market. We are in the face of online games should take its essence, to its dregs. Rational treatment is the best choice, enjoy but not addicted. The above contents have some limitations due to the special characteristics of the survey population.

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