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A Summary of “The Design of Ethical Gameplay”

2021-06-04 来源: 51Due教员组 类别: Essay范文

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A Summary of “The Design of Ethical Gameplay”

In the article entitled “The Design of Ethical Gameplay”by Miguel Sicart, it provides at first a definition of ethical gameplay and how the term of ethical gameplay is produced. It is argue that ethical gameplay is a type of experience that is created when games are played in a particular circumstances that is marked by the use of strategy(Sicart, 2013,p.6). Then, it pointed out that there is a confusion around what is ethics. The features of moral systems are also provided as well. Among those features, the informality is the main feature, which is key for the design of ethical gameplay of Miguel Sicart(Sicart, 2013,p.8). Then, two areas closely related to computer games are also given which is the ethics of fiction and relationship between ethics and aesthetics. Based on the example of Far Cry 2 and other examples of war films, it is argued that all are similar as they all have moral and ethical implication. Therefore, the ethics of fiction can be used in the design of games based on the discussion of ethical theory in which the game-players become one part of the game world with the guidance of their own value. It is argued that aesthetic experience is about finding companies and exploring others’ life(Sicart, 2013,p.19). After a discussion of aesthetics and anesthetic sense, the article related aesthetics of games with the necessity of designs. It is also proposed that aesthetics of games and ethics of games are closely with each other, which is personal, varying from person to person . Therefore, it is concluded that the design of game is supposed to engage the players and challenge the values, in which the complicity needs to be paid attentionto as well. At last, it summarizes the feature of ethical gameplay once again.


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