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Spectacle film culture

2019-10-28 来源: 51Due教员组 类别: Paper范文

下面为大家整理一篇优秀的paper代写范文- Spectacle film culture,供大家参考学习,这篇论文讨论了奇观电影文化。当今社会已经开始进入读图时代,电影也开始从叙事向奇观转型。场景奇观是奇观电影中的重要组成部分,是打造视觉震撼不可或缺的元素之一。当下奇观电影强调的是画面的直接视觉冲击力和视觉快感,叙事性被打乱了,以蒙太奇的方式穿插在影片中而丧失了整体性。因此,具有视觉震撼力的画面能够直接打动观众的视觉。

Spectacle film culture,奇观电影文化,essay代写,paper代写,作业代写

As a kind of culture, film has been at the top of the consumer culture in recent years, which makes people wonder when those Hollywood wonders with billions of dollars in box office started to replace those traditional narrative films in our mind.

The development of wonder film is inseparable from the progress of science and technology. What is the wonder movie? In the author's opinion, it is the computer image synthesized by advanced digital technology, whose picture and image have strong visual impact, or shoot some action special effects created according to the actions of the characters with various advanced photographic equipment.

There are three main types of spectacle movies to be discussed below:

Action wonder is the camera to film some man-made breathtaking action. From the early Chinese swordsmen films to the gradually developed Hollywood action films, the body language of the characters is the visual core of the action wonders. For example, some Chinese martial arts stars began to appear in mainstream Hollywood movies, and this kind of action wonder gradually became popular from the east to the west.

The so-called spectacle is to show the audience something unique or familiar but unfamiliar, namely the virtual spectacle. For example, the 2019 sci-fi film "wandering the earth," based on liu cixin's novel of the same name, USES a CG composite to show the audience Shanghai frozen after hundreds of years, its towering Oriental pearl tower wrapped in a thick glacier. This kind of spectacle can only be reproduced in the film, which is an important part of the spectacle film and one of the indispensable elements to create visual shock.

Thanks to advances in technology, devices can record high-speed images of objects and create a relatively static world. For example, fast silver in "x-men apocalypse" rushes into a fire to save people, so that all objects around him are relatively still with the high-speed movement, as if time is relatively still. Speed here has two meanings, one is the high-speed movement or interpenetration of the lens, the other is the high-speed movement or interpenetration of objects or people.

Therefore, traditional narrative movie prosaic way can no longer satisfy the audience's visual requirements, images with the help of science and technology, and network in the global village of high-speed transmission, on one side of the earth happened at breakneck speed transmission through the network to the other side, in terms of traditional way of learning than network image learning is no longer have an advantage.

By observing the top American Hollywood commercial blockbusters that have sold well in cinemas in recent years and comparing Japanese films with American Hollywood films, it is not difficult to find that Japanese art-house films are generally dull, with no climax or ups and downs, and it is difficult to arouse the emotions of the audience. American films, on the other hand, focus on the impact of the picture and the sense of connection between the shots. The plot is full of ups and downs, and the visual picture has the combination of rising and falling speed, which can better cater to the preferences of the younger generation. From the increasingly unbalanced film market, it is not difficult to see that "language" has started to transform into "visual", and visual culture and enjoyment have been raised to a higher level.

At present, the spectacle film emphasizes the direct visual impact and visual pleasure of the picture, and the narrative is disturbed and interspersed in the film in the way of montage, thus losing the wholeness. Therefore, visually striking images can directly touch the audience's vision. In recent years, the promotion of 4D cinema creates an immersive experience in vision, hearing and touch, which is to make the audience feel more immersive.

In the virtual world of cinema, the film is similar to a closed space and time, its time, environment, and causality can be artificially design arrangement, compared with simple too much for life, in our subconscious is free to run, our consciousness can be met, it attracts we desperate to go, to build an ideal utopia. I think that's why people like to go to the cinema and spend money to lock themselves up in a dark room with a group of people they don't know. In the movie ready player one, the director creates a virtual game world with the help of technology. In this world, each player represents someone in real life. In this world, there is no constraint of reality, and the subconscious mind of our brain can break through the constraint and run free. Perhaps the greatest charm of movies lies in the fact that what they show us is always the unknown rather than the known, and the unknown can be imagined and constructed by ourselves.

In other words, spectacle films are more inclined to the principle of audience's self-experience and visual enjoyment. Therefore, we can say that the contemporary consumer culture of fast fashion has promoted the rapid development of spectacle films. Therefore, when the movie becomes a popular culture and a consumer symbol, its symbol gradually represents a mainstream consumer culture. For example, the marvel cinematic universe, owned by Disney, has been developed into a big IP, which has become a symbol and represents a consumer culture. For another example, ghost in the shell, released in 2017, successfully led a new wave of art -- malfunction art, which began to be consumed by the public as a symbol of anti-elite culture.

Therefore, in the wave of the culture of consumption society, the wave of spectacle movie although menacing, but its too outstanding visual impact, too much emphasis on the importance of image, ignored the words convey the indirect capacity and emotional expression, which resulted in the shoot-out err on the side action spectacle of film and the scene wonders, speech and the importance of the narrator is ignored. But there's a good balance, and in that sense, it's probably a near-perfect movie.

In a word, although spectacle films are more suitable for the current consumer culture and the aesthetic needs of the public, the importance of narration and words cannot be ignored. Only by combining them can we stand firmly in the future wave of films.

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