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Assignment代写:Making Interactive New Media
2018-04-20 来源: 51due教员组 类别: 更多范文
下面为大家整理一篇优秀的assignment代写范文- Making Interactive New Media,供大家参考学习,这篇论文讨论了如何利用js和html5等设计一个前端游戏。
A2 Scripting Play
A2 Proposal Due: Week 9 (Nov. 8 or 9) worth 3% A2 Final Writeup Due: Dec. 5 worth 7%
Choose one option from each of Columns A, B, C, and D below as part of your process of starting and working on Assignment 2:
Column A The What:
1) Make a very playful webbased art piece
OR
2) Make a website that is a kind of game (a game which is also an artwork) OR
3) Make something inbetween the two
Rules for 2) and 3) meaning, art games and gamelike things
Conventional understandings and/or expectations of games must be noticeably/substantially undermined, evaded, or ignored in several ways.
This does not mean that _all_ understandings and/or expectations must be undermined. But it means that your A2 must have some substantial differences from nonart games you encounter.
Consider how (and why) you could question or work against usual concepts of, and rules around:
beginnings
endings
winning
losing
points/scoring
accumulating stuff
how turns work
explicit or implicit time limits (to do x in a game, to take a turn, to win, etc.) “progress” in a game
moving through the game space(s) which may literal and/or metaphorical
Your A2 might misdirect the user, contradict explicit or implicit rules about games, or a certain “type” of game. Your A2 might distort the entire concept of a game (your game itself breaks or subverts major elements of conventional game form like beginnings, endings, scoring, players vs. nonplayers, the separation of the game from other activities, etc…)
Remember, Sicart says that “Rules are another prop that can be targeted by the transformative capacities of play!”
Column B Subject/Theme Starting Point:
For A2, consider the following three definitions of play, and take initial inspiration from a subdefinition of one definition (or more than one):
1) http://dictionary.reference.com/browse/play
2) http://www.merriamwebster.com/dictionary/play
3) http://www.oxforddictionaries.com/definition/english/play
Develop your own more specific theme/approach from this inspiration, mixed with your own ideas and concerns.
For example, maybe your group is interested in developing gamey ideas around Column B’s Option 2, 3c (merriamwebster’s 3rd definition, subdefinition c, “the act or an instance of playing on words or speech sounds.”)
List of JS Categories for A2:
1) Randomness with randInt integrated into nonlink JS that’s usually not random
2) If Statement(s) enabling different responses to typed user input from prompts (or forms) (w7)
3) Random text or images (w7)
4) Loops going beyond the simplest while loop example (w8)
5) Keypresses (as in w8)
6) Div Interactions (as in w8)
7) JS Cookies (as in w9)
8) Random Rollovers (as in w10)
9) unconventional Mouseevent interactions and/or 3+ Mouseevents in a rollover (as in w10)
10) using JS Date/Time methods beyond a simple display of date/time (w11)
11) using JS setTimeout (or its more complex sibling) to trigger events (w11)
Special case 1: the Random Link JS will not count (by itself in its current form) towards one of the categories. But it can count as a page that uses JavaScript.
Special case 2: the w8 example “Keypresses move a div” can count as _either_ the Keypresses category (5) or the Div Interaction category (6).
http://www.yorku.ca/nmw/datt1939f17/assignment2.html
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11/23/2017 FA/DATT 1939 Fall 2017 – Assignment 2
Column C Informing Theory/Logics:
For A2, consider the multiple works we’ve discussed (in lecture and/or lab) regarding play and games:
1. Sicart excerpts from Miguel Sicart’s book, Play Matters (w5)
2. Bogost Ian Bogost’s chapter, “The Rhetoric of Video Games” (w67)
3. Anthropy excerpts from Anna Anthropy’s book, Rise of the Videogame Zinesters (w78)
Choose one or two concepts or approaches from any of the 3 theorists above to inform both your Subject/Theme and your overall approach to A2. You can mix ideas from more than one theorist, if you wish.
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